llm-kb
← Back to releases
Tool Release

LingBot World open-weights game engine released, runs on consumer GPU

LingBot World, an open-weights game engine with WASD movement and hotkeys for storms, fire, and lightning, was released with a variant targeting a single consumer GPU. The city renders frame by frame as the player moves, but areas are not remembered when revisited. Weights are publicly available.

7 engagement·1 source·Sat, Jul 11, 2026, 05:42 PM
The post reports that the weights for LingBot World have just been made public. The engine features WASD movement and hotkeys for storms, fire, and lightning. The city renders frame by frame as the player moves. A small variant is aimed at one consumer GPU. However, the paper notes that leaving an area and returning causes it to regenerate instead of being remembered. The poster is pulling the weights and challenges others to break it first.

Entities

LingBot World(model)Genie 3(model)LingBot World(tool)

Related

ProductSun, Jul 12, 2026, 09:47 AM

Voxel-style GTA online clone with AI agent NPCs and player-prompted assets

A voxel-style GTA online clone where all NPCs are AI agents and players can create in-game assets (cars, buildings, weapons) using natural language prompts. The goal is to create a dynamic, persistent open world that evolves based on player actions, offering a living alternative to static game worlds.

101 engagement·1 source·reddit
ProductSat, Jul 11, 2026, 10:37 PM

Open-world driving game with real-car betting

A driving game where players can bet their actual car in pink-slip races. The game features free roam across a city 3x larger than GTA5, a custom radio, and uses Claude for development assistance. It solves the problem of creating a high-stakes racing experience for gamers.

4 engagement·1 source·reddit
ProductSun, Jul 12, 2026, 03:23 PM

GitHub commit history flight game

A browser game where you fly a plane through a 3D city generated from your GitHub commit graph. Each day with commits becomes a building, with height proportional to commit count, and lanes represent weekdays. The game was built entirely with AI (vibe-coded) without writing any code manually.

1 engagement·1 source·reddit
ProductSun, Jul 12, 2026, 08:48 AM

Gemma 4 inference in Godot via GDScript and Vulkan compute shaders

An experimental Godot 4.7 project that runs Gemma 4 inference entirely in GDScript and Vulkan compute shaders. It enables LLM inference within the Godot game engine, potentially for in-game AI or interactive experiences.

1 engagement·1 source·hackernews
ProductSat, Jul 11, 2026, 06:04 PM

Interactive world map with customizable center and place names

A web-based world map that lets users set the map center to any location and rename places arbitrarily. The project uses Claude Code (an LLM-based coding assistant) to build the interactive map, enabling personalized geographic perspectives.

4 engagement·1 source·reddit