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Gemma 4 inference in Godot via GDScript and Vulkan compute shaders

An experimental Godot 4.7 project that runs Gemma 4 inference entirely in GDScript and Vulkan compute shaders. It enables LLM inference within the Godot game engine, potentially for in-game AI or interactive experiences.

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1 engagement·1 source·Sun, Jul 12, 2026, 08:48 AM
The project implements Gemma 4 inference using Vulkan compute shaders for acceleration, with the rest in GDScript. It is experimental and open-source on GitHub. No traction signals are provided.

Entities

Gemma 4(model)Godot(tool)Vulkan(tool)GDScript(tool)

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