GitHub commit history flight game
A browser game where you fly a plane through a 3D city generated from your GitHub commit graph. Each day with commits becomes a building, with height proportional to commit count, and lanes represent weekdays. The game was built entirely with AI (vibe-coded) without writing any code manually.
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GitHub contribution graph as 3D city flight game
A web game that turns a user's GitHub contribution graph into a 3D city where each day's commits become a building. The user flies a plane through the city in first-person view; crashing shows the date and commit count. Built using leftover LLM API quota, but the LLM is not a core part of the game itself.
Car soccer game built with AI assistance
A car soccer game built using Claude Fable 5, demonstrating AI's ability to rapidly prototype games. The developer created the game in hours and shared the code on GitHub for others to test.
AC-130 gunship game built with Claude Code and local AI
A playable AC-130 gunship game created using Claude Code for coding and local AI for audio, sound effects, and illustrations. The game is available at insane.app with no ads or trackers, and the developer seeks feedback on 3D workflows and mission ideas.
GitHub Code Web Component: embed code from GitHub URLs
An experimental Web Component that fetches and displays code from GitHub URLs. It uses GPT-5.5 to generate the component based on a prompt, converting GitHub URLs to raw.githubusercontent.com URLs and fetching specific line ranges with line numbers. It solves the problem of embedding code snippets from GitHub repositories in web pages.
Port of Google AI lead's generals game to WASM using Codex 5.5
A port of a strategy game originally created by a Google AI lead for iPad to WebAssembly, enabling it to run in a browser. The developer used Codex 5.5 to assist in the porting process, ensuring full functionality without simply repackaging the original.


