Run Gemma 4 LLM inside Godot using GDScript and Vulkan compute shaders
A proof-of-concept project that runs the Gemma 4 LLM directly inside the Godot game engine without external dependencies like llama.cpp or Python. It uses Vulkan compute shaders for model inference and GDScript for loading, tokenization, and UI. This enables local LLM inference within a Godot game or application, albeit with slower performance than dedicated solutions.
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