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Autonomous NPCs powered by Gemma 4 E2B in the browser

An experiment that runs small language models (Gemma 4 via E2B) locally in the browser to control autonomous NPCs. The NPCs are intentionally 'dumb' to create humorous interactions, targeting developers and hobbyists exploring local AI gaming.

12 engagement·1 source·Mon, Jul 13, 2026, 06:48 AM
The project uses Gemma 4 (a small model) executed via E2B in the browser on a laptop with a GTX 2060. NPCs can run commands to perform silly actions, leaning into their limitations for comedic effect. The author aims to build shareable demos and attract contributors. No public repo or demo URL provided.

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Gemma 4(model)E2B(tool)

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Gemma 4 inference in Godot via GDScript and Vulkan compute shaders

An experimental Godot 4.7 project that runs Gemma 4 inference entirely in GDScript and Vulkan compute shaders. It enables LLM inference within the Godot game engine, potentially for in-game AI or interactive experiences.

1 engagement·1 source·hackernews
Sun, Jul 12, 2026, 08:48 AM
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1 engagement·1 source·hackernews
Mon, Jul 13, 2026, 09:03 AM
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AI generates playable arcade games as a subjective evaluation benchmark

AI Arcade is a platform where AI models generate playable arcade games, serving as a subjective evaluation benchmark. It tests creative and functional capabilities of LLMs by having them produce complete game experiences. The target audience is AI researchers and developers seeking qualitative assessments of model performance.

1 engagement·1 source·hackernews
Sun, Jul 12, 2026, 09:01 PM
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Narada: a browser built for AI agents, under user control

Narada is a browser designed specifically for AI agents to interact with web content programmatically, while keeping the user in control. It uses LLMs to enable agents to browse, extract, and act on web pages, solving the problem of giving agents a safe, controllable web interface.

1 engagement·1 source·hackernews
Mon, Jul 13, 2026, 09:03 AM
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Run Gemma 4 LLM inside Godot using GDScript and Vulkan compute shaders

A proof-of-concept project that runs the Gemma 4 LLM directly inside the Godot game engine without external dependencies like llama.cpp or Python. It uses Vulkan compute shaders for model inference and GDScript for loading, tokenization, and UI. This enables local LLM inference within a Godot game or application, albeit with slower performance than dedicated solutions.

16 engagement·1 source·reddit
Mon, Jul 13, 2026, 09:01 AM