Age of AI: browser-based Age of Empires-like RTS with multiplayer
A browser-based real-time strategy game inspired by Age of Empires, built with heavy assistance from Claude. It features online multiplayer and AI bot opponents, aiming to provide a frictionless, playable prototype for RTS fans.
Entities
Related
Browser-based MMO with procedurally generated dungeons and custom spell creator
A browser-based MMO built in two days using Claude for art and a procedural dungeon generator. Features 40+ creatures, quests, zones, bosses, items, and a custom spell creator system. Demonstrates rapid game development with LLM assistance.
AC-130 gunship game built with Claude Code and local AI
A playable AC-130 gunship game created using Claude Code for coding and local AI for audio, sound effects, and illustrations. The game is available at insane.app with no ads or trackers, and the developer seeks feedback on 3D workflows and mission ideas.
Port of Google AI lead's generals game to WASM using Codex 5.5
A port of a strategy game originally created by a Google AI lead for iPad to WebAssembly, enabling it to run in a browser. The developer used Codex 5.5 to assist in the porting process, ensuring full functionality without simply repackaging the original.
Voxel-style GTA online clone with AI agent NPCs and player-prompted assets
A voxel-style GTA online clone where all NPCs are AI agents and players can create in-game assets (cars, buildings, weapons) using natural language prompts. The goal is to create a dynamic, persistent open world that evolves based on player actions, offering a living alternative to static game worlds.
GitHub commit history flight game
A browser game where you fly a plane through a 3D city generated from your GitHub commit graph. Each day with commits becomes a building, with height proportional to commit count, and lanes represent weekdays. The game was built entirely with AI (vibe-coded) without writing any code manually.



